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Water

Legendary Creature

Seven units take their displayed name from the game's string table rather than writing it into the record, and this is one of them — which is why several of them share it.

Code
CR5
Race
AMAZON
Domains
Land and Water

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
20
Attack
8
Armour
5
Strength
12
Dexterity
12
Wisdom
6
Movement points
8
Sight radius
4
Attack recovery
16
Hit recovery
3
HP recovered per turn
4
HP recovered inside
4
HP recovered after moving
2
Stealth noise
1
Military units
2

Cost to build

Gold
0
Food
20
Magic crystals
50
Initiates
0

Upkeep

Gold per turn
0
Food per turn
1
Crystals per turn
4

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
-25
Chaos
25
Death
25
Earth
25
Fire
25
Life
25
Order
25
Water
100

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_SPIT_WEB
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Legendary Creature looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 27 of this unit's published fields:

Show the 27 differences
FieldShippedGS5R3
Namenametextdict /T_legendary1 getLegendary Spider
FlagsflagsUNITTYPELAND UNITTYPEWATER or CAN_ATTACK or CAN_DEFEND or CAN_SPIT_WEB or NO_DEFEND_ANIM orUNITTYPELAND UNITTYPEWATER or CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or CAN_SPIT_WEB or NO_DEFEND_ANIM or CAN_TRANSFER_ARTIFACT or
Barracks requiredbarracks_requirednot declared2
Thieves' guild requiredthieves_guild_requirednot declared2
Hit pointshit_points2022
Attackattack815
Armourarmor515
Strengthstrength1213
Dexteritydexterity1213
Wisdomwisdom64
Movement pointsmps811
Attack recovery (ticks)attack_recovery_ticks1614
Hit recovery (ticks)get_hit_recovery_ticks37
Hit points recovered per turnrecover_hitpoints46
Hit points recovered insiderecover_hitpoints_inside412
Gold to buildgold_to_build075
Food to buildfood_to_build2075
Crystals to buildmagic_crystals_to_build5075
Gold per turngold_used_per_turn02
Food per turnfood_used_per_turn12
Crystals per turnmagic_crystals_used_per_turn42
Air resistanceair_resistance-2550
Earth resistanceearth_resistance25-25
Fire resistancefire_resistance25-100
Water resistancewater_resistance100125
Melee attack resistancemelee_attack_resistancenot declared0
Missile attack resistancemissile_attack_resistancenot declared0

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\wacr5.gs, which declares 43 fields and is referenced 94 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.