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Water

Serpent

Code
CR3
Race
AMAZON
Domain
Water
Missile
spray

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
55
Attack
11
Ranged attack
10
Armour
12
Strength
18
Dexterity
8
Wisdom
6
Movement points
15
Sight radius
3
Missile range
6
Missile speed
1
Attack recovery
13
Hit recovery
0
HP recovered per turn
4
HP recovered inside
4
HP recovered after moving
2
Stealth noise
2

Cost to build

Gold
0
Food
61
Magic crystals
184
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
6

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
-25
Chaos
25
Death
25
Earth
25
Fire
50
Life
25
Order
25
Water
100
Melee attack
33
Missile attack
33

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_AIMED
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Serpent looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 25 of this unit's published fields:

Show the 25 differences
FieldShippedGS5R3
Hit pointshit_points5560
Attackattack1124
Ranged attackranged_attack1020
Armourarmor1216
Strengthstrength1830
Dexteritydexterity815
Wisdomwisdom65
Missile rangemissile_range610
Attack recovery (ticks)attack_recovery_ticks1320
Hit recovery (ticks)get_hit_recovery_ticks010
Hit points recovered per turnrecover_hitpoints420
Hit points recovered insiderecover_hitpoints_inside40
Hit points recovered after movingrecover_hitpoints_moved210
Gold to buildgold_to_build025
Food to buildfood_to_build6125
Crystals to buildmagic_crystals_to_build184200
Gold per turngold_used_per_turn02
Food per turnfood_used_per_turn02
Crystals per turnmagic_crystals_used_per_turn62
Air resistanceair_resistance-2575
Chaos resistancechaos_resistance2550
Death resistancedeath_resistance2550
Fire resistancefire_resistance50-100
Life resistancelife_resistance2550
Order resistanceorder_resistance2550

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\wacr3.gs, which declares 48 fields and is referenced 9 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.