Water
Heavy Cavalry
- Code
- CAV
- Race
- HUMAN
- Domain
- Land
- Mount
- wacavm
Shipped game
The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.
Stats
- Hit points
- 12
- Attack
- 8
- Armour
- 6
- Strength
- 9
- Dexterity
- 7
- Wisdom
- 6
- Movement points
- 7
- Sight radius
- 1
- Attack recovery
- 18
- Hit recovery
- 8
- HP recovered per turn
- 4
- HP recovered inside
- 4
- HP recovered after moving
- 2
- Stealth noise
- 12
- Military units
- 3
Cost to build
- Gold
- 17
- Food
- 51
- Magic crystals
- 0
- Initiates
- 1
- Man-turns
- 50
Upkeep
- Gold per turn
- 0
- Food per turn
- 1
- Crystals per turn
- 0
Requires
- Barracks
- 1
The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.
Resistances
None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.
Flags
These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.
- CAN_ATTACK
- CAN_DEFEND
- CAN_BERSERK
Level progression
Held in a level_procedure — 10 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.
So this site cannot tell you what Heavy Cavalry looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.
GS5R3 — a fan mod, not official
GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 20 of this unit's published fields:
Show the 20 differences
| Field | Shipped | GS5R3 |
|---|---|---|
| Hit pointshit_points | 12 | 10 |
| Attackattack | 8 | 7 |
| Armourarmor | 6 | 7 |
| Strengthstrength | 9 | 14 |
| Dexteritydexterity | 7 | 6 |
| Wisdomwisdom | 6 | 5 |
| Movement pointsmps | 7 | 10 |
| Sight radiussight_radius | 1 | 2 |
| Attack recovery (ticks)attack_recovery_ticks | 18 | 22 |
| Hit recovery (ticks)get_hit_recovery_ticks | 8 | 11 |
| Hit points recovered insiderecover_hitpoints_inside | 4 | 8 |
| Gold to buildgold_to_build | 17 | 30 |
| Food to buildfood_to_build | 51 | 30 |
| Man-turnsman_turns | 50 | not declared |
| Air resistanceair_resistance | not declared | 25 |
| Earth resistanceearth_resistance | not declared | -25 |
| Fire resistancefire_resistance | not declared | -25 |
| Water resistancewater_resistance | not declared | 25 |
| Melee attack resistancemelee_attack_resistance | not declared | 0 |
| Missile attack resistancemissile_attack_resistance | not declared | 33 |
not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.
Read from the unit's record in units\wacav.gs, which declares 37 fields and is referenced 17 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.