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Centaur Hunters

Code
WMM
Race
HUMAN
Domain
Land
Missile
xbolt

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
12
Attack
2
Ranged attack
4
Armour
1
Strength
12
Dexterity
11
Wisdom
8
Movement points
11
Sight radius
3
Missile range
12
Missile speed
1
Attack recovery
25
Hit recovery
8
HP recovered per turn
3
HP recovered inside
3
HP recovered after moving
2
Stealth noise
8
Military units
3

Cost to build

Man-turns
20

Upkeep

Gold per turn
1
Food per turn
0
Crystals per turn
0

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_AIMED

Level progression

Held in a level_procedure 10 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Centaur Hunters looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 19 of this unit's published fields:

Show the 19 differences
FieldShippedGS5R3
Level procedurelevel_procedure<procedure 10 tokens><procedure 11 tokens>
Barracks requiredbarracks_requirednot declared0
Wizard's tower requiredwizards_tower_requirednot declared0
Thieves' guild requiredthieves_guild_requirednot declared2
Attackattack24
Armourarmor13
Strengthstrength1210
Dexteritydexterity1110
Wisdomwisdom85
Movement pointsmps1110
Attack recovery (ticks)attack_recovery_ticks2528
Hit recovery (ticks)get_hit_recovery_ticks810
Hit points recovered per turnrecover_hitpoints34
Hit points recovered insiderecover_hitpoints_inside34
Gold to buildgold_to_buildnot declared60
Food to buildfood_to_buildnot declared30
Crystals to buildmagic_crystals_to_buildnot declared0
Initiates to buildinitiates_to_buildnot declared1
Man-turnsman_turns20not declared

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\orwmm.gs, which declares 35 fields and is referenced 144 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.