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Order

Wizard Lord

Code
LDW
Race
HUMAN
Domain
Land
Hero class
WIZARD
Casting aura
ORDER

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
10
Attack
2
Armour
1
Strength
6
Dexterity
8
Wisdom
8
Maximum mana
5
Movement points
8
Sight radius
4
Attack recovery
18
Hit recovery
0
HP recovered per turn
1
HP recovered inside
2
HP recovered after moving
1
Stealth noise
7

Requires

Wizard's tower
4

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Order
25

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_SURRENDER
  • CAN_SPELLS
  • CAN_USE_LEFT_ARTIFACT
  • CAN_USE_RIGHT_ARTIFACT

Level progression

Held in a level_procedure 17 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Wizard Lord looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 28 of this unit's published fields:

Show the 28 differences
FieldShippedGS5R3
NamenameWizard LordArch Wizard
FlagsflagsUNITTYPELAND CAN_SURRENDER or CAN_SPELLS or CAN_USE_LEFT_ARTIFACT or CAN_USE_RIGHT_ARTIFACT orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_SURRENDER or CAN_SPELLS or CAN_USE_LEFT_ARTIFACT or CAN_USE_RIGHT_ARTIFACT or
Level procedurelevel_procedure<procedure 17 tokens><procedure 20 tokens>
Barracks requiredbarracks_requirednot declared4
Thieves' guild requiredthieves_guild_requirednot declared4
Hit pointshit_points1012
Attackattack24
Armourarmor13
Strengthstrength65
Dexteritydexterity810
Wisdomwisdom815
Movement pointsmps810
Sight radiussight_radius46
Attack recovery (ticks)attack_recovery_ticks1816
Hit recovery (ticks)get_hit_recovery_ticks08
Hit points recovered per turnrecover_hitpoints13
Hit points recovered insiderecover_hitpoints_inside26
Hit points recovered after movingrecover_hitpoints_moved13
Gold to buildgold_to_buildnot declared0
Food to buildfood_to_buildnot declared0
Crystals to buildmagic_crystals_to_buildnot declared0
Initiates to buildinitiates_to_buildnot declared0
Gold per turngold_used_per_turnnot declared0
Food per turnfood_used_per_turnnot declared0
Crystals per turnmagic_crystals_used_per_turnnot declared0
Life resistancelife_resistancenot declared25
Order resistanceorder_resistance2575
Missile attack resistancemissile_attack_resistancenot declared25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\orldw.gs, which declares 31 fields and is referenced 34 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.