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Life

Legendary Creature

Seven units take their displayed name from the game's string table rather than writing it into the record, and this is one of them — which is why several of them share it.

Code
CR5
Race
ELF
Domain
Air

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
35
Attack
16
Armour
4
Strength
16
Dexterity
20
Wisdom
12
Movement points
16
Sight radius
6
Attack recovery
8
Hit recovery
0
HP recovered per turn
35
HP recovered inside
0
HP recovered after moving
35
Stealth noise
4

Cost to build

Gold
25
Food
75
Magic crystals
200
Initiates
0

Upkeep

Gold per turn
0
Food per turn
1
Crystals per turn
5

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
25
Chaos
50
Death
50
Earth
25
Fire
100
Life
100
Order
50
Water
-100
Melee attack
33
Missile attack
50

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Legendary Creature looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 30 of this unit's published fields:

Show the 30 differences
FieldShippedGS5R3
Namenametextdict /T_legendary1 getLegendary Phoenix
FlagsflagsUNITTYPEAIR CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM orUNITTYPEAIR UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM or CAN_AIMED or CAN_TRANSFER_ARTIFACT or
Missile typemissile_typenot declaredfireball_type
Hit pointshit_points3570
Attackattack1625
Ranged attackranged_attacknot declared20
Armourarmor435
Strengthstrength1615
Dexteritydexterity2030
Wisdomwisdom1215
Missile rangemissile_rangenot declared15
Missile speedmissile_speednot declared1
Attack recovery (ticks)attack_recovery_ticks820
Hit recovery (ticks)get_hit_recovery_ticks010
Hit points recovered per turnrecover_hitpoints3530
Hit points recovered insiderecover_hitpoints_inside030
Hit points recovered after movingrecover_hitpoints_moved3530
Gold to buildgold_to_build25200
Food to buildfood_to_build75200
Crystals to buildmagic_crystals_to_build200500
Gold per turngold_used_per_turn05
Food per turnfood_used_per_turn15
Air resistanceair_resistance2550
Chaos resistancechaos_resistance50-50
Death resistancedeath_resistance50-100
Earth resistanceearth_resistance2550
Life resistancelife_resistance100125
Order resistanceorder_resistance5075
Water resistancewater_resistance-10050
Missile attack resistancemissile_attack_resistance5033

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\licr5.gs, which declares 45 fields and is referenced 16 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.