Life
Phoenix
- Code
- none
- Race
- ELF
- Domain
- Air
Shipped game
The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.
Stats
- Hit points
- 250
- Attack
- 25
- Armour
- 0
- Dexterity
- 26
- Movement points
- 30
- Sight radius
- 5
Resistances
None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.
Level progression
This unit's record declares no level_procedure at all, so there is nothing here even to read.
So this site cannot tell you what Phoenix looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.
GS5R3 — a fan mod, not official
GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 37 of this unit's published fields:
Show the 37 differences
| Field | Shipped | GS5R3 |
|---|---|---|
| Namename | Phoenix | Pegasus Rider |
| Codecode | not declared | CR3 |
| Racerace | ELF | not declared |
| Flagsflags | UNITTYPEAIR | UNITTYPEAIR CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or NO_DEFEND_ANIM or |
| Mountmount_type | not declared | licr3m |
| Level procedurelevel_procedure | not declared | <procedure 6 tokens> |
| Wizard's tower requiredwizards_tower_required | not declared | 3 |
| Hit pointshit_points | 250 | 38 |
| Attackattack | 25 | 24 |
| Armourarmor | 0 | 14 |
| Strengthstrength | not declared | 15 |
| Dexteritydexterity | 26 | 15 |
| Wisdomwisdom | not declared | 10 |
| Movement pointsmps | 30 | 12 |
| Attack recovery (ticks)attack_recovery_ticks | not declared | 20 |
| Hit recovery (ticks)get_hit_recovery_ticks | not declared | 10 |
| Hit points recovered per turnrecover_hitpoints | not declared | 15 |
| Hit points recovered insiderecover_hitpoints_inside | not declared | 15 |
| Hit points recovered after movingrecover_hitpoints_moved | not declared | 15 |
| Stealth noise factorstealth_noise_factor | not declared | 10 |
| Gold to buildgold_to_build | not declared | 25 |
| Food to buildfood_to_build | not declared | 25 |
| Crystals to buildmagic_crystals_to_build | not declared | 175 |
| Initiates to buildinitiates_to_build | not declared | 0 |
| Gold per turngold_used_per_turn | not declared | 2 |
| Food per turnfood_used_per_turn | not declared | 2 |
| Crystals per turnmagic_crystals_used_per_turn | not declared | 2 |
| Air resistanceair_resistance | not declared | 50 |
| Chaos resistancechaos_resistance | not declared | -50 |
| Death resistancedeath_resistance | not declared | -100 |
| Earth resistanceearth_resistance | not declared | 50 |
| Fire resistancefire_resistance | not declared | 50 |
| Life resistancelife_resistance | not declared | 100 |
| Order resistanceorder_resistance | not declared | 75 |
| Water resistancewater_resistance | not declared | 50 |
| Melee attack resistancemelee_attack_resistance | not declared | 33 |
| Missile attack resistancemissile_attack_resistance | not declared | 33 |
not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.
Read from the unit's record in File00000025.xxx, which declares 14 fields and is referenced 38 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.