Unaligned
DE gate facing 0
- Code
- none
- Race
- none declared
- Domain
- Gate
Shipped game
The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.
Stats
- Hit points
- 100
- Attack
- 0
- Movement points
- 1
- Sight radius
- 1
- Military units
- 1
Resistances
None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.
Level progression
This unit's record declares no level_procedure at all, so there is nothing here even to read.
So this site cannot tell you what DE gate facing 0 looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.
GS5R3 — a fan mod, not official
GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 4 of this unit's published fields:
Show the 4 differences
| Field | Shipped | GS5R3 |
|---|---|---|
| Namename | DE gate facing 0 | city gate |
| Codecode | not declared | GAT |
| Hit pointshit_points | 100 | 200 |
| Armourarmor | not declared | 5 |
not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.
Read from the unit's record in File00001551.xxx, which declares 8 fields and is referenced 10 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.