Fire
Legendary Creature
Seven units take their displayed name from the game's string table rather than writing it into the record, and this is one of them — which is why several of them share it.
- Code
- CR5
- Race
- LESSER_FIRE_GIANT
- Domains
- none declared
- Missile
- fire_breath_type
Shipped game
The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.
Stats
- Hit points
- 95
- Attack
- 16
- Ranged attack
- 21
- Armour
- 14
- Strength
- 20
- Dexterity
- 12
- Wisdom
- 10
- Movement points
- 12
- Sight radius
- 4
- Missile range
- 14
- Missile speed
- 1
- Attack recovery
- 14
- Hit recovery
- 0
- HP recovered per turn
- 9
- HP recovered inside
- 6
- HP recovered after moving
- 5
- Stealth noise
- 12
Cost to build
- Gold
- 300
- Food
- 100
- Magic crystals
- 100
- Initiates
- 0
Upkeep
- Gold per turn
- 6
- Food per turn
- 2
- Crystals per turn
- 2
Requires
- Wizard's tower
- 3
The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.
Resistances
- Air
- 25
- Chaos
- 25
- Death
- 25
- Earth
- -25
- Fire
- 100
- Life
- 25
- Order
- -25
- Water
- -100
- Melee attack
- 33
- Missile attack
- 25
Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.
Flags
These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.
- UNITTYPEMISSILE
- CAN_ATTACK
- CAN_DEFEND
- CAN_CAST_BREATH
- CANT_COMBINE
- NO_DEFEND_ANIM
- CAN_TRANSFER_ARTIFACT
Level progression
Held in a level_procedure — 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.
So this site cannot tell you what Legendary Creature looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.
GS5R3 — a fan mod, not official
GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 25 of this unit's published fields:
Show the 25 differences
| Field | Shipped | GS5R3 |
|---|---|---|
| Namename | textdict /T_legendary1 get | Legendary Dragon |
| Flagsflags | UNITTYPEMISSILE CAN_ATTACK or CAN_DEFEND or CAN_CAST_BREATH or CANT_COMBINE or NO_DEFEND_ANIM or CAN_TRANSFER_ARTIFACT or | UNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_CAST_BREATH or NO_DEFEND_ANIM or CAN_TRANSFER_ARTIFACT or |
| Missile typemissile_type | fire_breath_type | not declared |
| Hit pointshit_points | 95 | 80 |
| Attackattack | 16 | 40 |
| Ranged attackranged_attack | 21 | not declared |
| Armourarmor | 14 | 25 |
| Strengthstrength | 20 | 30 |
| Dexteritydexterity | 12 | 20 |
| Missile rangemissile_range | 14 | not declared |
| Missile speedmissile_speed | 1 | not declared |
| Attack recovery (ticks)attack_recovery_ticks | 14 | 20 |
| Hit recovery (ticks)get_hit_recovery_ticks | 0 | 10 |
| Hit points recovered per turnrecover_hitpoints | 9 | 20 |
| Hit points recovered insiderecover_hitpoints_inside | 6 | 10 |
| Hit points recovered after movingrecover_hitpoints_moved | 5 | 10 |
| Gold to buildgold_to_build | 300 | 200 |
| Food to buildfood_to_build | 100 | 200 |
| Crystals to buildmagic_crystals_to_build | 100 | 500 |
| Gold per turngold_used_per_turn | 6 | 5 |
| Food per turnfood_used_per_turn | 2 | 5 |
| Crystals per turnmagic_crystals_used_per_turn | 2 | 5 |
| Air resistanceair_resistance | 25 | -75 |
| Earth resistanceearth_resistance | -25 | 50 |
| Missile attack resistancemissile_attack_resistance | 25 | 33 |
not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.
Read from the unit's record in units\ficr5.gs, which declares 48 fields and is referenced 26 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.