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Fire

Dragon

Code
CR3
Race
LESSER_FIRE_GIANT
Domain
Air
Missile
fireball_type

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
45
Attack
11
Ranged attack
18
Armour
12
Strength
20
Dexterity
8
Wisdom
12
Movement points
10
Sight radius
3
Missile range
8
Missile speed
1
Attack recovery
16
Hit recovery
2
HP recovered per turn
3
HP recovered inside
3
HP recovered after moving
2
Stealth noise
12

Cost to build

Gold
0
Food
86
Magic crystals
257
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
8

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
33
Chaos
50
Death
50
Earth
50
Fire
100
Life
25
Order
25
Water
-50
Melee attack
33
Missile attack
50

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • UNITTYPEMISSILE
  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Dragon looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 26 of this unit's published fields:

Show the 26 differences
FieldShippedGS5R3
FlagsflagsUNITTYPEAIR UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM orUNITTYPEAIR UNITTYPEMISSILE or CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM or CAN_AIMED or
Hit pointshit_points4560
Attackattack1130
Ranged attackranged_attack1820
Armourarmor1215
Strengthstrength2025
Dexteritydexterity815
Wisdomwisdom1210
Missile rangemissile_range812
Attack recovery (ticks)attack_recovery_ticks1620
Hit recovery (ticks)get_hit_recovery_ticks210
Hit points recovered per turnrecover_hitpoints310
Hit points recovered insiderecover_hitpoints_inside35
Hit points recovered after movingrecover_hitpoints_moved25
Gold to buildgold_to_build050
Food to buildfood_to_build8650
Crystals to buildmagic_crystals_to_build257200
Gold per turngold_used_per_turn03
Food per turnfood_used_per_turn03
Crystals per turnmagic_crystals_used_per_turn83
Air resistanceair_resistance33-75
Earth resistanceearth_resistance5075
Life resistancelife_resistance2550
Order resistanceorder_resistance2550
Water resistancewater_resistance-50-100
Missile attack resistancemissile_attack_resistance5033

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\ficr3.gs, which declares 48 fields and is referenced 40 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.