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Earth

Trolls

Code
WMI
Race
LESSER_STONE_GIANT
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
18
Attack
4
Armour
6
Strength
12
Dexterity
8
Wisdom
4
Movement points
5
Sight radius
2
Attack recovery
12
Hit recovery
1
HP recovered per turn
81
HP recovered inside
10
HP recovered after moving
81
Stealth noise
8
Military units
3

Upkeep

Gold per turn
0
Food per turn
1
Crystals per turn
0

Resistances

Fire
-50

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_BERSERK

Level progression

Held in a level_procedure 10 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Trolls looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 25 of this unit's published fields:

Show the 25 differences
FieldShippedGS5R3
Level procedurelevel_procedure<procedure 10 tokens><procedure 11 tokens>
Barracks requiredbarracks_requirednot declared2
Wizard's tower requiredwizards_tower_requirednot declared0
Thieves' guild requiredthieves_guild_requirednot declared0
Hit pointshit_points1820
Attackattack410
Armourarmor63
Strengthstrength1215
Dexteritydexterity85
Wisdomwisdom45
Movement pointsmps58
Attack recovery (ticks)attack_recovery_ticks1220
Hit recovery (ticks)get_hit_recovery_ticks110
Hit points recovered per turnrecover_hitpoints8112
Hit points recovered insiderecover_hitpoints_inside1012
Hit points recovered after movingrecover_hitpoints_moved816
Gold to buildgold_to_buildnot declared50
Food to buildfood_to_buildnot declared50
Crystals to buildmagic_crystals_to_buildnot declared0
Initiates to buildinitiates_to_buildnot declared1
Air resistanceair_resistancenot declared-25
Earth resistanceearth_resistancenot declared25
Water resistancewater_resistancenot declared50
Melee attack resistancemelee_attack_resistancenot declared50
Missile attack resistancemissile_attack_resistancenot declared-25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\eawmi.gs, which declares 31 fields and is referenced 200 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.