Skip to content

Death

Necromancer

Code
none
Race
DARK_ELF
Domain
Land
Hero class
WIZARD

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
3
Attack
1
Armour
0
Dexterity
5
Movement points
5
Sight radius
4

Cost to build

Man-turns
40

Requires

Keep
1
Wizard's tower
1
Temple
1
Library
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Level progression

This unit's record declares no level_procedure at all, so there is nothing here even to read.

So this site cannot tell you what Necromancer looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 34 of this unit's published fields:

Show the 34 differences
FieldShippedGS5R3
Codecodenot declaredWIZ
FlagsflagsUNITTYPELANDUNITTYPELAND CAN_USE_LEFT_ARTIFACT or CAN_USE_RIGHT_ARTIFACT or CAN_SPELLS or CAN_SURRENDER or
Casting auracasting_aura_typenot declaredDEATH
Level procedurelevel_procedurenot declared<procedure 15 tokens>
Keep requiredkeep_required1not declared
Temple requiredtemple_required1not declared
Library requiredlibrary_required1not declared
Hit pointshit_points313
Attackattack14
Armourarmor04
Strengthstrengthnot declared10
Dexteritydexterity510
Wisdomwisdomnot declared10
Maximum manamaximum_mananot declared0
Movement pointsmps510
Sight radiussight_radius46
Attack recovery (ticks)attack_recovery_ticksnot declared12
Hit recovery (ticks)get_hit_recovery_ticksnot declared6
Hit points recovered per turnrecover_hitpointsnot declared1
Hit points recovered insiderecover_hitpoints_insidenot declared1
Hit points recovered after movingrecover_hitpoints_movednot declared1
Stealth noise factorstealth_noise_factornot declared3
Gold to buildgold_to_buildnot declared10
Food to buildfood_to_buildnot declared5
Crystals to buildmagic_crystals_to_buildnot declared110
Initiates to buildinitiates_to_buildnot declared1
Man-turnsman_turns40not declared
Gold per turngold_used_per_turnnot declared0
Food per turnfood_used_per_turnnot declared0
Crystals per turnmagic_crystals_used_per_turnnot declared1
Chaos resistancechaos_resistancenot declared25
Death resistancedeath_resistancenot declared50
Life resistancelife_resistancenot declared-25
Order resistanceorder_resistancenot declared-25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in File00000102.xxx, which declares 20 fields and is referenced 63 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.