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Death

Skeleton

Code
CR1
Race
DARK_ELF
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
10
Attack
7
Armour
4
Strength
10
Dexterity
3
Wisdom
0
Movement points
5
Sight radius
1
Attack recovery
18
Hit recovery
4
Stealth noise
8
Military units
3

Cost to build

Gold
0
Food
8
Magic crystals
25
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
1

Requires

Wizard's tower
2

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
0
Chaos
0
Death
50
Earth
25
Fire
25
Life
0
Order
0
Water
0

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND

Level progression

Held in a level_procedure 4 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Skeleton looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 28 of this unit's published fields:

Show the 28 differences
FieldShippedGS5R3
NamenameSkeletonSkeletons
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or
Level procedurelevel_procedure<procedure 4 tokens><procedure 10 tokens>
Wizard's tower requiredwizards_tower_required21
Hit pointshit_points1012
Attackattack710
Armourarmor46
Dexteritydexterity310
Movement pointsmps58
Attack recovery (ticks)attack_recovery_ticks1814
Hit recovery (ticks)get_hit_recovery_ticks47
Hit points recovered per turnrecover_hitpointsnot declared0
Hit points recovered insiderecover_hitpoints_insidenot declared0
Hit points recovered after movingrecover_hitpoints_movednot declared0
Stealth noise factorstealth_noise_factor89
Gold to buildgold_to_build010
Food to buildfood_to_build80
Crystals to buildmagic_crystals_to_build2520
Air resistanceair_resistance025
Chaos resistancechaos_resistance050
Death resistancedeath_resistance5075
Earth resistanceearth_resistance25-25
Fire resistancefire_resistance25-25
Life resistancelife_resistance0-75
Order resistanceorder_resistance0-50
Water resistancewater_resistance025
Melee attack resistancemelee_attack_resistancenot declared0
Missile attack resistancemissile_attack_resistancenot declared67

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in File00000297.xxx, which declares 37 fields and is referenced 78 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.