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Death

Dark Horsemen

Code
none
Race
DARK_ELF
Domain
Land
Mount
decavm

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
4
Attack
3
Armour
2
Dexterity
6
Movement points
10
Sight radius
3

Cost to build

Man-turns
50

Requires

Barracks
1
Stables
1
Keep
1
Marketplace
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Level progression

This unit's record declares no level_procedure at all, so there is nothing here even to read.

So this site cannot tell you what Dark Horsemen looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 35 of this unit's published fields:

Show the 35 differences
FieldShippedGS5R3
Codecodenot declaredCAV
FlagsflagsUNITTYPELANDUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or
Level procedurelevel_procedurenot declared<procedure 10 tokens>
Stables requiredstables_required1not declared
Keep requiredkeep_required1not declared
Marketplace requiredmarketplace_required1not declared
Hit pointshit_points410
Attackattack37
Armourarmor27
Strengthstrengthnot declared12
Dexteritydexterity68
Wisdomwisdomnot declared5
Movement pointsmps1011
Sight radiussight_radius32
Attack recovery (ticks)attack_recovery_ticksnot declared16
Hit recovery (ticks)get_hit_recovery_ticksnot declared8
Hit points recovered per turnrecover_hitpointsnot declared2
Hit points recovered insiderecover_hitpoints_insidenot declared2
Hit points recovered after movingrecover_hitpoints_movednot declared1
Stealth noise factorstealth_noise_factornot declared10
Military unitsmilitary_unitsnot declared3
Gold to buildgold_to_buildnot declared20
Food to buildfood_to_buildnot declared30
Crystals to buildmagic_crystals_to_buildnot declared0
Initiates to buildinitiates_to_buildnot declared1
Man-turnsman_turns50not declared
Gold per turngold_used_per_turnnot declared0
Food per turnfood_used_per_turnnot declared1
Crystals per turnmagic_crystals_used_per_turnnot declared0
Chaos resistancechaos_resistancenot declared25
Death resistancedeath_resistancenot declared25
Life resistancelife_resistancenot declared-25
Order resistanceorder_resistancenot declared-25
Melee attack resistancemelee_attack_resistancenot declared0
Missile attack resistancemissile_attack_resistancenot declared33

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in gs\decav.gs, which declares 20 fields and is referenced 50 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.