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Chaos

Orc Chieftain

Code
WMF
Race
LESSER_FIRE_GIANT
Domain
Land
Hero class
WARRIOR
Mount
chwmfm

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
18
Attack
5
Armour
4
Strength
14
Dexterity
6
Wisdom
4
Movement points
8
Sight radius
2
Attack recovery
14
Hit recovery
4
HP recovered per turn
4
HP recovered inside
4
HP recovered after moving
2
Stealth noise
10

Upkeep

Gold per turn
0
Food per turn
1
Crystals per turn
0

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_SURRENDER
  • CAN_BERSERK
  • CAN_RALLY
  • CAN_USE_LEFT_ARTIFACT
  • CAN_USE_RIGHT_ARTIFACT

Level progression

Held in a level_procedure 15 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Orc Chieftain looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 26 of this unit's published fields:

Show the 26 differences
FieldShippedGS5R3
NamenameOrc ChieftainOrc Warrior
RaceraceLESSER_FIRE_GIANTBARBARIAN
Barracks requiredbarracks_requirednot declared2
Wizard's tower requiredwizards_tower_requirednot declared0
Thieves' guild requiredthieves_guild_requirednot declared0
Hit pointshit_points1825
Attackattack56
Armourarmor42
Strengthstrength1418
Dexteritydexterity618
Movement pointsmps810
Sight radiussight_radius24
Attack recovery (ticks)attack_recovery_ticks1422
Hit recovery (ticks)get_hit_recovery_ticks411
Hit points recovered after movingrecover_hitpoints_moved28
Stealth noise factorstealth_noise_factor108
Gold to buildgold_to_buildnot declared60
Food to buildfood_to_buildnot declared140
Crystals to buildmagic_crystals_to_buildnot declared0
Initiates to buildinitiates_to_buildnot declared1
Chaos resistancechaos_resistancenot declared50
Death resistancedeath_resistancenot declared25
Life resistancelife_resistancenot declared-25
Order resistanceorder_resistancenot declared-25
Melee attack resistancemelee_attack_resistancenot declared0
Missile attack resistancemissile_attack_resistancenot declared25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\chwmf.gs, which declares 31 fields and is referenced 181 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.