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Chaos

Legendary Creature

Seven units take their displayed name from the game's string table rather than writing it into the record, and this is one of them — which is why several of them share it.

Code
CR5
Race
BARBARIAN
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
99
Attack
12
Armour
12
Strength
22
Dexterity
8
Wisdom
4
Movement points
8
Sight radius
3
Attack recovery
12
Hit recovery
0
HP recovered per turn
10
HP recovered inside
10
HP recovered after moving
7
Stealth noise
15

Cost to build

Gold
0
Food
200
Magic crystals
200
Initiates
0

Upkeep

Gold per turn
0
Food per turn
5
Crystals per turn
5

Requires

Wizard's tower
3

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
0
Chaos
100
Death
0
Earth
0
Fire
0
Life
0
Order
0
Water
0
Melee attack
25
Missile attack
15

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Legendary Creature looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 24 of this unit's published fields:

Show the 24 differences
FieldShippedGS5R3
Namenametextdict /T_legendary1 getLegendary Hydra
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM or CAN_TRANSFER_ARTIFACT or
Hit pointshit_points9995
Attackattack1240
Armourarmor1225
Strengthstrength2230
Dexteritydexterity815
Wisdomwisdom45
Movement pointsmps811
Sight radiussight_radius39
Attack recovery (ticks)attack_recovery_ticks1220
Hit recovery (ticks)get_hit_recovery_ticks010
Hit points recovered after movingrecover_hitpoints_moved720
Gold to buildgold_to_build0200
Crystals to buildmagic_crystals_to_build200500
Gold per turngold_used_per_turn05
Air resistanceair_resistance025
Death resistancedeath_resistance050
Earth resistanceearth_resistance025
Fire resistancefire_resistance025
Life resistancelife_resistance025
Order resistanceorder_resistance0-100
Water resistancewater_resistance025
Missile attack resistancemissile_attack_resistance1525

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\chcr5.gs, which declares 44 fields and is referenced 12 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.