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Chaos

Goblins

Code
CR1
Race
BARBARIAN
Domain
Land

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
18
Attack
7
Armour
5
Strength
11
Dexterity
8
Wisdom
4
Movement points
6
Sight radius
2
Attack recovery
10
Hit recovery
8
HP recovered per turn
4
HP recovered inside
4
HP recovered after moving
2
Stealth noise
9
Military units
3

Cost to build

Gold
0
Food
12
Magic crystals
35
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
1

Requires

Wizard's tower
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
0
Chaos
25
Death
0
Earth
25
Fire
0
Life
-10
Order
-20
Water
0

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Goblins looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 27 of this unit's published fields:

Show the 27 differences
FieldShippedGS5R3
RaceraceBARBARIANDARK_ELF
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_BERSERK or
Level procedurelevel_procedure<procedure 6 tokens><procedure 10 tokens>
Hit pointshit_points1814
Attackattack712
Armourarmor56
Strengthstrength1112
Dexteritydexterity810
Wisdomwisdom43
Movement pointsmps68
Attack recovery (ticks)attack_recovery_ticks1018
Hit recovery (ticks)get_hit_recovery_ticks89
Hit points recovered per turnrecover_hitpoints42
Hit points recovered insiderecover_hitpoints_inside42
Hit points recovered after movingrecover_hitpoints_moved24
Gold to buildgold_to_build015
Food to buildfood_to_build1225
Crystals to buildmagic_crystals_to_build3510
Air resistanceair_resistance025
Chaos resistancechaos_resistance2575
Death resistancedeath_resistance025
Fire resistancefire_resistance025
Life resistancelife_resistance-10-50
Order resistanceorder_resistance-20-75
Water resistancewater_resistance025
Melee attack resistancemelee_attack_resistancenot declared10
Missile attack resistancemissile_attack_resistancenot declared10

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\chcr1.gs, which declares 43 fields and is referenced 46 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.