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Air

Storm Warrior

Code
FIT
Race
LESSER_STORM_GIANT
Domain
Land
Hero class
WARRIOR

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
24
Attack
8
Armour
4
Strength
12
Dexterity
4
Wisdom
4
Movement points
10
Sight radius
3
Attack recovery
8
Hit recovery
0
HP recovered per turn
4
HP recovered inside
3
HP recovered after moving
2
Stealth noise
12

Cost to build

Gold
18
Food
55
Magic crystals
0
Initiates
1

Upkeep

Gold per turn
0
Food per turn
1
Crystals per turn
0

Requires

Barracks
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

None declared. Most of the shipped units write no resistance fields at all, and what the engine uses when a record stays silent is not observable from the scripts — so this page does not guess at it.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • CAN_SURRENDER
  • CAN_BERSERK
  • CAN_RALLY
  • CAN_USE_LEFT_ARTIFACT
  • CAN_USE_RIGHT_ARTIFACT

Level progression

Held in a level_procedure 15 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Storm Warrior looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 22 of this unit's published fields:

Show the 22 differences
FieldShippedGS5R3
FlagsflagsUNITTYPELAND CAN_ATTACK or CAN_DEFEND or CAN_SURRENDER or CAN_BERSERK or CAN_RALLY or CAN_USE_LEFT_ARTIFACT or CAN_USE_RIGHT_ARTIFACT orUNITTYPELAND CAN_ATTACK or CAN_DEFEND or NO_DEFEND_ANIM or CAN_SURRENDER or CAN_BERSERK or CAN_RALLY or CAN_USE_LEFT_ARTIFACT or CAN_USE_RIGHT_ARTIFACT or
Hit pointshit_points2430
Attackattack87
Armourarmor41
Strengthstrength1220
Dexteritydexterity415
Wisdomwisdom45
Movement pointsmps1012
Sight radiussight_radius36
Attack recovery (ticks)attack_recovery_ticks814
Hit recovery (ticks)get_hit_recovery_ticks07
Hit points recovered per turnrecover_hitpoints46
Hit points recovered insiderecover_hitpoints_inside36
Hit points recovered after movingrecover_hitpoints_moved23
Stealth noise factorstealth_noise_factor1211
Gold to buildgold_to_build1810
Food to buildfood_to_build5590
Air resistanceair_resistancenot declared50
Earth resistanceearth_resistancenot declared-25
Fire resistancefire_resistancenot declared-25
Water resistancewater_resistancenot declared25
Melee attack resistancemelee_attack_resistancenot declared25

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\aifit.gs, which declares 33 fields and is referenced 58 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.