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Air

Will o' wisp

Code
CR1
Race
LESSER_STORM_GIANT
Domain
Air

Shipped game

The 1.0 release and the 3.02 patch define this unit identically, so these numbers are both. They are the unit's base record; see level progression for what they are not.

Stats

Hit points
8
Attack
13
Armour
0
Strength
3
Dexterity
19
Wisdom
8
Movement points
8
Sight radius
2
Attack recovery
15
Hit recovery
3
HP recovered per turn
0
HP recovered inside
0
HP recovered after moving
0
Stealth noise
3

Cost to build

Gold
0
Food
11
Magic crystals
32
Initiates
0

Upkeep

Gold per turn
0
Food per turn
0
Crystals per turn
1

Requires

Wizard's tower
1

The number is the building's level, not a quantity. A requirement written as 0 is stated by the record rather than absent from it.

Resistances

Air
25
Chaos
0
Death
50
Earth
0
Fire
25
Life
0
Order
0
Water
25
Melee attack
80
Missile attack
80

Melee and missile attack resistance are not faiths; they sit in the same table because the game's records put them there. These are the values written in the record, with no scale or ceiling implied — see the note on maxima below.

Flags

These are the engine's own constant names, printed as written. What several of them actually do has not been established, so they are not translated into friendlier language here.

  • CAN_ATTACK
  • CAN_DEFEND
  • NO_DEFEND_ANIM

Level progression

Held in a level_procedure 6 tokens of GameScript attached to this record — that has not been evaluated. The extraction that produced the stats above records the procedure's size and stops there; it does not run it.

So this site cannot tell you what Will o' wisp looks like at level 5, and will not estimate it. A per-level table fitted to a curve nobody measured is the kind of thing that gets copied onto three other sites and outlives the correction.

GS5R3 — a fan mod, not official

GS5R3 is a community modification of the game's scripts. Its numbers are not the game's numbers and are never merged into the block above. It changes 26 of this unit's published fields:

Show the 26 differences
FieldShippedGS5R3
Level procedurelevel_procedure<procedure 6 tokens><procedure 11 tokens>
Hit pointshit_points814
Attackattack138
Armourarmor08
Strengthstrength35
Dexteritydexterity1920
Wisdomwisdom85
Movement pointsmps89
Sight radiussight_radius24
Attack recovery (ticks)attack_recovery_ticks1516
Hit recovery (ticks)get_hit_recovery_ticks38
Hit points recovered per turnrecover_hitpoints02
Hit points recovered insiderecover_hitpoints_inside02
Hit points recovered after movingrecover_hitpoints_moved01
Food to buildfood_to_build1115
Crystals to buildmagic_crystals_to_build3215
Air resistanceair_resistance25100
Chaos resistancechaos_resistance0-25
Death resistancedeath_resistance5025
Earth resistanceearth_resistance0-75
Fire resistancefire_resistance25-25
Life resistancelife_resistance025
Order resistanceorder_resistance025
Water resistancewater_resistance25-25
Melee attack resistancemelee_attack_resistance8075
Missile attack resistancemissile_attack_resistance8075

not declared means the record does not write the field. That is not the same as writing zero, and the two are kept apart here.

Read from the unit's record in units\aicr1.gs, which declares 45 fields and is referenced 38 times elsewhere in the scripts. Not every field is published: sprite bindings and HUD pixel offsets are left out. Back to all units.